▸Example GameAnalytics call (the "before")
import GameAnalytics
GameAnalytics.configureBuild("1.0.0")
GameAnalytics.initialize(withGameKey: "YOUR_KEY", gameSecret: "YOUR_SECRET")
GameAnalytics.addProgressionEvent(
withProgressionStatus: GAProgressionStatusComplete,
progression01: "world_1",
progression02: "level_5",
score: 1200
)
GameAnalytics.addBusinessEvent(
withCurrency: "USD",
amount: Int32(priceInCents),
itemType: "iap",
itemId: sku,
cartType: "main_paywall"
)
Most analytics SDKs back the unsent event queue with SQLite or UserDefaults / SharedPreferences — so a phone that's been confiscated, jailbroken, or restored from backup still contains analytics state. Respectlytics's queue is RAM-only, flushed on a 30-second timer; unsent events on force-quit are lost by design, in exchange for zero on-device forensic surface.
☑Remove GameAnalytics cleanly
-
1
Remove
pod 'GameAnalytics'fromPodfile -
2
Remove
implementation 'com.gameanalytics.sdk:gameanalytics-android-sdk:...'frombuild.gradle -
3
Remove
GameAnalytics.initialize(...)andGameAnalytics.addBusinessEvent(...)call sites -
4
Replace progression and resource event call sites with
Respectlytics.track("event_name")using distinct event names per level / resource type -
5
If you used GameAnalytics's benchmark comparisons as a product KPI, plan how you'll source those numbers post-migration
⇋GameAnalytics vs Respectlytics — ram-only event queue
| GameAnalytics | Respectlytics | |
|---|---|---|
| Event queue persistence | SQLite / UserDefaults / SharedPreferences | In-memory ring buffer |
| Disk usage for analytics | 0.5–10 MB typical | 0 bytes |
| Forensic data on jailbroken / rooted devices | Persistent identifiers + queued events | None |
| Survives force-quit before flush | Yes | No (events lost — by design) |
❓Frequently asked questions
Doesn't this reduce data quality?
Marginally — typical force-quit-before-flush event loss is 0.5–2% depending on platform. For aggregate metrics (funnel rates, feature adoption, release deltas) this is invisible. For per-event reconciliation it would be a problem, but per-event reconciliation isn't a use case Respectlytics supports.
What's the actual flush cadence?
30 seconds by default, plus a flush on applicationDidEnterBackground (iOS) / onPause (Android). Most events reach the network within seconds of being fired.
Is this safe for crash analytics?
Crash analytics is a separate concern — use Sentry, Crashlytics, or Bugsnag (with their own crash-aware queues). Respectlytics is product analytics; crash data has different recoverability requirements and lives in different tools.
Why is this a privacy feature?
Devices that are jailbroken, rooted, restored from backup, or forensically imaged routinely surface analytics artifacts — distinct_ids, queued events, user properties — that survive uninstall in some cases. RAM-only storage moves the dump-recovery surface to zero.